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The Commons

 

Content is just about anything that isn't executable.

One of the most significant uses may be supporting instruction and helping people learn.

The video uses 400 cuts from 27 different Disney films to mock copyright law as overly protective of the interests of copyright owners -- Disney among them. Eric Faden, an assistant professor of English and film studies at Bucknell University, who produced the video with help from seven of his students, said it took eight months to make and recommends Teaching Copyright

Global Chokepoints project and harsh copyright enforcement regimes worldwide

Creative Commons Announces “School of Open” with Courses to Focus on Digital Openness

MUSIC AND COPYRIGHT INFORMATION

 

Guide to United States Copyright Law as Applied to Multimedia Productions

Walker, Alice. "Copyright Law as Applied to Multimedia Productions" SUCCEED WWW Server (1995) http://succeed.engr.vt.edu/copyinfo.html

Producers and users of multimedia programs need to be aware of, and abide by, copyright law. Since multimedia productions often combine text, graphics, images, animation, audio, motion video, and computer authoring systems from a variety of sources, it would be well to know how the use of these materials is affected by legal constraints.
Although many books and articles have been written on the subject of copyright, some areas have not been specifically addressed, primarily because applicable cases have not been tested in court. Much uncertainty exists, and most areas are subject to interpretation.
The following summary is an attempt to bring together some of what is known regarding copyright as applied to multimedia. While not an exhaustive study, it is intended as a starting point to make producers and users aware of the issues involved.

Public Law 94-553
U.S. copyright is federal law, originating from the U.S. Constitution (Art. 1, sec. 8, cl. 8), which provides Congress with the power "to promote science and the useful arts, by securing for limited times to authors . . . the exclusive right to their . . . writings."
Copyright, as described in Public Law 94-553, enacted October 19, 1976, applies to "...original works of authorship fixed in any tangible medium of expression, now known or later developed..." (cl. 102) including:

Public Domain
Some materials are not protected by copyright. For example, you may be able to use materials that are in the public domain, such as any work of the United States Government (cl. 105). You may also be able to use works published without notice prior to the change in the law that eliminated the notice requirement (March 1, 1989, the effective date of the Berne Convention Implementation Act, PL 100-568, 102 Stat. 2853), or works for which the copyright has expired (e.g., copyrights secured more than 75 years ago).

Obtaining Copyright Permission

Most other works are protected by copyright, even if they do not bear a copyright notice. (As of March 1, 1988, use of the copyright notice is optional, but recommended.) Copyright protection comes into being the moment the work is created in fixed form. Thus, it is up to the user to determine who owns the copyright and to request permission for use.

Exclusive Rights

Under cl. 106 the copyright owner has the exclusive rights to do and to authorize any of the following:

If you decide to use copyrighted material in your multimedia production, you are potentially depriving the copyright owner of exclusive rights.

Legal Uncertainties - Patrick Lynch, from the Yale University School of Medicine, in a recent article, states:

"If you are just using your project locally in your own classroom and have no plans to distribute your work, then few practical restrictions apply. But if you plan to distribute your project through a publisher, or even to distribute it informally without charge, you will need to make the same permission arrangements that you would make in publishing a book or professional paper. You should have a permission letter or a release form from each copyright holder in order to use his or her material in your multimedia work." (Lynch, p.24).

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