Fun Learning Games - Research shows that learning with laughter and play helps avoid burn out.
"Research shows that learning with laughter and play helps avoid burn out. Play is Art and the Bridge to Learning
Research shows the importance of laughter and play, to avoid teenage depression and burn out.
Scientists Study, from an evolutionary perspective, to what extent play is a luxury that can be dispensed with when there are too many other competing claims on the growing brain, and to what extent it is central to how that brain grows in the first place. Play, in their view, is behavior that many scientists believe is hard-wired; a central part of neurological growth and development — one important way that children build complex, skilled, responsive, socially adept and cognitively flexible brains. Most species have from 10 to 100 distinct play signals that they use to solicit play or to reassure one another during play-fighting that it’s still all just in fun. In humans, the analogue to the chimp’s play face is a child’s smile, Curvilinear body movement is the body language of play. For humans, pretend play is one of the most crucial forms of play, occupying at its peak at about age 4 some 20 percent of a child’s day. It includes some of the most wondrous moments of childhood: dramatic play, wordplay, ritual play, symbolic play, games, jokes and imaginary friends.
Evolution
- Gorillas 'play games of tag like humans' Footage of playing gorillas taken from five zoos, over a period of 3 years by Dr Davila Ross, said the team found examples of this behaviour on 86 occasions. Hitting represents an inequity. The team found that the great apes would hit a playmate and then run away, chased by the gorilla they had struck. We found the hitters moved first and ran away - it was a hit and run behaviour. When you hit someone that represents an unfair situation. Because of this, it allowed us to assess for the first time how animals respond to an inequity in their natural social setting. And this indicated that the hitters created for themselves an advantage and they tried to keep this advantage. Occasionally, the roles would then reverse, with the chaser hitting back, and then getting chased, suggests the primates are testing the limits of acceptable behaviour within their social group. Marina Davila Ross from University of Portsmouth said: "This shows a strong similarity to the game of tag in children.
Gorillas are Not Bullies: The researchers also found three occasions where the gorillas did not run if they had hit another ape very gently, suggesting that they could judge how roughly they were playing, and alter what they do next accordingly. Dr Davila Ross said the hit and run games could help the animals to learn how to better judge social situations. She said: "It seems to me that they can learn through this kind of behaviour about limits and how far they can go in a social setting, and also about their specific group members and how far you can go with them."
- The Hidden Life of Girls: Games of Stance, Status, and Exclusion. By Marjorie Harness Goodwin. Goodwin's perspective on these sessions of talk is shaped by the concerns and techniques of ethnomethodology sociolinguistics, and conversation analysis mated with field ethnography, which she sees as "a powerful methodology for investigating how children ... become competent social actors by learning how to use language appropriately" Although The Hidden Life of Girls cannot be said to be a tract on children's folklore, it does hold much of interest for the folklorist, both for the performance genres it addresses--hand clapping, jumping rope, hopscotch, songs, ritual insults, "gossip dramas," pretend play, joking, and storytelling -- and for the way
these play forms are theorized as arenas where peer-group social organization is accomplished. There is an appendix with the texts of several jump rope rhymes, but this book views the genres of children's folklore as resources for social interaction rather than as items of traditional culture. Folklorists will find that this approach offers many valuable insights as tokens of these familiar genres emerge in the crucible of social interaction. Moreover, our genres have consequence since they are seen to play a vital role in the development of moral judgment, the negotiation of social status, the marking of social boundaries, and the pursuit of social justice. - Humour in cognitive and social develoment: Creative Arts and Class Clowns by Paul Jewell
- American Academy of Pediatrics (AAP) says free and unstructured play is healthy and - in fact - essential for helping children reach important social, emotional, and cognitive developmental milestones as well as helping them manage stress and become resilient.
Also find Non-human evidence of Play for Healthy Development and learning how to play "fairly"
- "Humans test their brand new wings and invent new possibilities using new-fangled things not with grim determination, but with play. ~ Howard Bloom
- "Kids need the playground just as much as the classroom. Having fun builds bigger, better brains," says Bryant Furlow. http://www.newscientist.com/features/features.jsp?id=ns229412
- ‘‘Look at life without play, and it’s not much of a life,’’ he told the audience. ‘‘If you think of all the things we do that are playrelated and erase those, it’s pretty hard to keep going.’’ Without play, he said, ‘‘there’s a sense of dullness, lassitude and pessimism, which doesn’t work well in the world we live in.’’ ~ Stuart Brown president of the National Institute for Play
- Sergio Pellis, a neuroscientist at the University of Lethbridge in Alberta, Canada, is one of these investigators. He studies how brain damage in rats affects play behavior, and whether the relationship works in reverse: that is, not only whether brain-damaged rats play abnormally but also whether play-deprived rats develop abnormalities in their brains. Pellis’s research indicates that the relationship might indeed work in both directions. Brains in the experimental rats would reflect their play-deprived youth, especially in the region known as the prefrontal cortex. What Pellis and his collaborators found was the first direct evidence of a neurological effect of play deprivation. One extra hour a day of play, which generally took the form of play-fighting during a critical early stage, sufficed to reduce hyperactivity. The scientists thought similar play therapy might work for children with A.D.H.D., particularly if it was undertaken in early childhood — between ages 3 and 7 — when the urges are ‘‘especially insistent.’’
- Jaak Panksepp, a behavioral neuroscientist located the play drive in the thalamus, a primitive region of the brain that receives sensory information and relays it to the cortex. Human studies have shown that in children with A.D.H.D., frontal-lobe development is often delayed. The rats with damaged frontal cortices behaved much like children described as hyperactive.
- John Byers - In almost every species studied, a graph of playfulness looked like an inverted U, increasing during the juvenile period and then falling off around puberty, after which time most animals don’t play much anymore. The rates of play in mice synchronized almost perfectly with growth rates in one critical region of the brain, the area that coordinates movements originating in other parts of the brain. Play might be related to growth of the cerebellum, since they both peak at about the same time; that there is a sensitive period in brain growth, during which time it’s important for an animal to get the brain-growth stimulation of play; and that the cerebellum needs the whole-body movements of play to achieve its ultimate configuration. Elaborate play culture, he wrote, where so many harsh human truths come to the fore, ‘‘children learn all those necessary arts of trickery, deception, harassment, divination and foul play that their teachers won’t teach them but are most important in successful human relationships in marriage, business and war.’’
- Brian Sutton-Smith a psychologist and folklorist, wrote in 1997 ‘‘The Ambiguity of Play,’’ reflects in its title his belief that play’s ultimate purpose can be found in its paradoxes. "The opposite of play is not work. It's depression." see "Reframing the Variabilities of Play" the varieties of adult play and players:
"...anyone who becomes a professional player such as a comedian, explorer, actor, narrator, athlete, collector, hostess, model, or artist of any kind, inevitably plays with these mental and behavioural play frames at earlier ages, and probably maintains playful accompaniments during their artistic involvement even at the adult stage."
"...a pantheon of play personnae: ranging from the pleasures of nonsense and being funny, to the excitements of real action and discovery, the thrills of mastery and victory, the exaltations of artistic performances, the consummatory pleasures of great stories, the joy of cynosural postures, and the pleasures of multiple peak experiences." - Phychiatrist Stuart Brown, president of the National Institute for Play created in 1996 says the biological and spiritual underpinnings of play part of the "developmental sequencing of becoming a human primate. If you look at what produces learning and memory and well-being, play is as fundamental as any other aspect of life, including sleep and dreams." "...while video games do have some play value, a true sense of ‘‘interpersonal nuance’’ can be achieved only by a child who is engaging all five senses by playing in the three-dimensional world." NYT:Taking Play Seriously 2/17/08
Taking Play Seriously - How can a behavior be crucial and expendable at the same time?
Playtime Versus Résumé Building: "We are so preoccupied with academic testing that we are in danger of killing off childhood by treating it as a time for product development. Harried and overly busy parents need to reclaim their time with their children and get off the frenetic activity treadmill.
Best Practices in Play "Play Matters"? It highlights 12 cities' best practices in play! In municipalities across America, engaged citizens and civic leaders are actively seeking innovative ways to improve the accessibility, quality, and quantity of play and play spaces for children. To help cities build awareness & political capital and develop a policy on play, KaBOOM! identified 12 relevant and innovative best practices in play.
“Last Child In the Woods: Saving Our Children From Nature Deficit Disorder” was the first publication to assert that a connection to the natural world is essential to a child’s physical and emotional health. Louv links a disconnect with the environment to the negative issues plaguing childhood today, including childhood obesity, diabetes and Attention Deficit Disorder. source
BEFORE CHILDREN ASK, "WHAT'S RECESS?"
A survey of 15,000 school districts conducted in 1999 found that 40 percent of public elementary schools were either eliminating recess or cutting back on it or considering one or the other. The cutback on recess started in the late 1980s, reports Debra Nussbaum. Before that, elementary school pupils often had a 10- to 20-minute recess in the morning, another after lunch and a third in the afternoon. Only 3 states require recess and 10 recommend it. {NYT}
Yale Child Study Center says 6 out of every 1,000 preschoolers are expelled each year. Could the reason be all about making preschool more about academics than about socialization and constructive play? Preschools feel the pressure to bump up the academic portion of their programs to better prepare students for kindergarten. For many, though, the push comes too young and the result is frustration and inappropriate behavior. "Maybe Preschool Is the Problem." http://www.nytimes.com/2005/05/22/weekinreview/22stein.html
Definitions of Play
- An essential component of play is its frivolity; biologists generally use phrases like ‘‘apparently purposeless activity’’ in their definitions of play.
- Play is an activity that is different from the nonplay version of that activity (in terms of form, sequence or the stage of life in which it occurs), is something the animal engages in voluntarily and repeatedly and occurs in a setting in which the animal is ‘‘adequately fed, healthy and free from stress.’’
- Play is the biological equivalent of a luxury item, the first thing to go when an animal or child is hungry or sick.
"Since the beginning of time, children have not liked to study. They would much rather play, and if you have their interests at heart, you will let them learn while they play; they will find that what they have mastered is child's play."
~ Carl Orff
Literacy | Study and Play | Intelligence
MENTAL TEMPLATES
Templates have played an important part in the creativity we associate with music and art, and science. Ease of learning depends on how well templated your mind is before the learning experience. Templates that are new paradigms develop out of a very good understanding of the old paradigms like the indigenous playground poetry from the schoolyard or neighborhood. Accepted structures and templates have always been important to creativity and is the basis for improvisation. Creative composers of music know the rules and even when they break them, do so within restraints when they produce physical and mental structures that are enduring.
Templates help keep people's attention. Even big departures from what is normally expected are often the juxtaposition of familiar elements brought together from different contexts, which is what entertains and engages the interest of the audience. The "unexpected" or hidden symmetries and templates that the listener, viewer, or participant in the art activity discovers is and act of learning which is THE SOURCE of pleasure associated with creativity.
- Although music as such is not an element in children's traditional hand-clapping routines, rhythm is certainly a key aspect of the chants or rhymes which accompany the complex hand movements. These routines are normally performed by two girls between 7 and 12 years of age, at primary school. Children's Traditional Hand-Clapping Games are passed on from one generation to another in the school playground. However, there are many competing demands on children's free time, such as computer and electronic games, and today there are reduced opportunities for hand-clapping games to be performed. They may therefore be considered to be endangered. [1]
- Avedon, Elliott M. & Brian Sutton-Smith, 1971, The Study of Games. New York etc:
John Wiley & Sons Inc. - Cheshire, Jenny, Viv Edwards & Pamela Whittle, 1989, “Urban British dialect Grammar: the Question of Dialect Levelling”.
In English World-Wide 10:2 pp 185-225. - Cheshire, Jenny & Viv Edwards, 1991. “Schoolchildren as Sociolinguistic Researchers”. Linguistics and Education 3, pp. 225-243.
- Edwards, Viv & Bert Weltons, 1985, “Research on non-standard dialects of British English: Progress and prospects”. In Viereck, Wolfgang (ed.), 1985, Focus on: England and Wales. Varieties of English Around the World, General Series, Vol. 4.
Amsterdam: John Benjamins Publishing Company. - Gomme, Alice Bertha, 1894, The Traditional Games of England, Scotland and Ireland with Tunes, Singing-Rhymes, and Methods of Playing according to the variants extant and recorded in different parts of the Kingdom. Vols I (1894) and II (1898). London:
David Nutt. - McCallum, Janet, 1978, ‘In Search of a Dialect: an exploratory study of the formal speech of some Maori and Pakeha children’. New Zealand Journal of Educational Studies 13, pp. 133-143.
- Opie, Iona and Peter, 1959, The Lore and Language of Schoolchildren. Oxford: Oxford University Press.
- Opie, Iona and Peter, 1985, The Singing Game. Oxford: Oxford University Press.
- Sutton-Smith, Brian, 1961, Smitty Does a Bunk. Wellington NZ: Price Milburn.
- Sutton-Smith, Brian, 1972, The Folkgames of Children. Publications of the American Folklore Society, Vol. 24. Austin & London: University of Texas Press.
- Sutton-Smith, Brian, ed, 1976, A Children’s Games Anthology: Studies in Folklore and Anthropology. New York: Arno Press.
- Sutton-Smith, Brian, 1981, A History of Children’s Play: New Zealand 1840 - 1950. Philadelphia: University of Pennsylvania Press.
- TITLE: Read with a Beat: Developing Literacy through Music and Song (Teaching Reading).
AUTHOR: Kolb, Gayla R. PUBLICATION_DATE: 1996 ERIC_NO: EJ533990
JOURNAL_CITATION: Reading Teacher; v50 n1 p76-77 Sep 1996
ABSTRACT: Argues that the singing-reading connective helps children learn to read and fosters a love for reading. Discusses integrating music with reading and notes various activities designed to extend the singing-reading experience, involving book concepts, sight vocabulary, reading comprehension, and fluency. (SR)
DESCRIPTORS: Class Activities; Primary Education; Reading Comprehension; Reading Improvement; *Reading Instruction; Sight Vocabulary; *Singing
IDENTIFIERS: Reading Fluency PUBLICATION_TYPE: 052; 080 CLEARINGHOUSE_NO: CS752606 REPORT_NO: ISSN-0034-0561 LANGUAGE: English
LAUGHTER RESEARCH
"Neural circuits for laughter exist in very ancient regions of the brain," Panksepp said, "and ancestral forms of play and laughter existed in other animals eons before we humans came along." Research in this area "is just the beginning wave of the future," said comparative ethologist Gordon Burghardt, of the University of Tennessee, who studies the evolution of play. "It will allow us to bridge the gap with other species." "Tickles are the key," Panksepp said. "They open up a previously hidden world." Panksepp had studied play vocalizations in animals for years before it occurred to him that they might be an ancestral form of laughter.
PLAY'S THE THING
PLAYING is a serious business. Children engrossed in a make-believe world, fox cubs play fighting, or kittens teasing a ball of string aren't just having fun. Play may look like a carefree and exuberant way to pass the time before the hard work of adulthood comes along, but there's much more to it than that.
For a start, play can be dangerous, and even costs some animals their lives. For example, 80 per cent of deaths among juvenile fur seals occur because playing pups fail to spot predators approaching. It is also extremely expensive in terms of energy. Playful young animals use around 2 or 3 per cent of their energy cavorting, and in children that figure can be closer to 15 per cent. "For evolutionary biologists, even 2 or 3 per cent is huge," says John Byers from the University of Idaho. "You just don't find animals wasting energy like that," he adds. There must be a reason for this dangerous and expensive activity. But if play is not simply a developmental hiccup, as biologists once thought, why did it evolve? There are scores of theories, but none is totally convincing.
Play has evolved to build big brains.
In other words, playing makes you intelligent.
Playfulness is quite a rare trait. It is common only among the mammals, although a few of the larger-brained birds such as magpies and crows also indulge. Animals at play often use unique signals--tail-wagging in dogs, for example--to indicate that activity superficially resembling adult behaviour is not really in earnest.
One of the most popular explanations of play is that it helps juveniles develop the skills they will need to hunt, mate and socialise as adults. Another is that it allows young animals to get in shape for adult life by improving their respiratory endurance. Both these ideas have been questioned in recent years.Take the exercise theory. If play evolved to build muscle or as a kind of endurance training, then you would expect to see permanent benefits. But Byers points out that the benefits of increased exercise disappear rapidly after training stops, so any improvement in endurance resulting from juvenile play would be lost by adulthood. "If the function of play was to get into shape," says Byers, "I would expect the age distribution of play to vary widely." The optimum time for playing would depend on when it was most advantageous for the young of a particular species to get in shape. But it doesn't work like that. Across species, play tends to peak about halfway through the suckling stage and then decline to a low at weaning.
Byers believes that because large brains are less hard-wired and more sensitive to developmental stimuli than smaller brains, they require more play to help mould them for adulthood.
Evolutionary neurobiologist Robert Barton of the University of Durham agrees. "I suspect it's to do with learning, and probably specifically with the importance of environmental input to the neocortex and cerebellum during development," he says.
According to Byers, the timing of the playful stage in young animals provides an important clue to what's going on. If you plot the amount of time a juvenile spends playing each day over the course of its development, you end up with an inverted-U-shaped curve. This is the classic signature of a "sensitive period"--a brief developmental window during which the brain can be modified in ways that are not easily replicated earlier or later in life. Think of the relative ease with which young children--but not infants or adults--absorb language.
Byers suspected that these play curves might coincide with a particular phase of brain development known as terminal synaptogenesis. "In many parts of the brain, there is an overproduction of synapses [the connections between neighbouring neurons] and then a specific culling," he says. "Synapses that are active are retained, while the ones that are less active end up being destroyed."
To test this idea, Byers teamed up with biologist Curt Walker from Dixie State College in St George, Utah, to see how the distribution of play with age in cats, rats and mice fitted with the development of a part of the brain called the cerebellum. Among other things, the cerebellum controls the fine motor skills needed for eye tracking, stalking, pouncing and fleeing--the adult activities that most closely resemble the play of kittens and rodent pups.
The researchers found that in all three species play was at its most intense just as terminal synaptogenesis in the cerebellum reached its peak. Evolutionary anthropologist Kerrie Lewis from University College London points out that since new brain cells are seldom produced after birth, synaptogenesis is the most likely way in which play could sculpt the developing brain.
But there are other possible mechanisms. "It might also include things that influence processing efficiency, like myelination," Lewis says. Myelin is a fatty sheath that insulates the tentacle-like axons of nerve cells, improving their ability to conduct electrical signals.Either way, play shapes the overall architecture of the brain rather than individual circuits connected with specific activities.
"Most likely, [animals at play] are directing their own brain assembly," says Byers.
"People have not paid enough attention to the amount of the brain activated by play," says Marc Bekoff from the University of Colorado. Bekoff studied coyote pups at play and found that their behaviour was markedly more variable and unpredictable than that of adults. Behaving this way activates many different parts of the brain, he reasons. Bekoff likens it to a behavioural kaleidoscope, with animals at play jumping rapidly from one activity to another. "They use behaviour from a lot of different contexts--predation, aggression, reproduction," he says. "Their developing brain is getting all sorts of stimulation."
Not only is more of the brain involved in play than was suspected, but it also seems to activate higher cognitive processes. "There's enormous cognitive involvement in play," says Bekoff. He points out that play often involves complex assessments of playmates, ideas of reciprocity and the use of specialised signals and rules. He believes that play creates a brain that has greater behavioural flexibility and improved potential for learning later in life. "It's about more connectedness throughout the brain," he says.
The idea is backed up by the work of neuropsychologist Stephen Siviy of Gettysburg College in Pennsylvania. Siviy studied how bouts of play affect the brain's levels of a protein called c-FOS--a substance associated with the stimulation and growth of nerve cells. He was surprised by the extent of the activation. "Play just lights everything up," he says. He speculates that by allowing connections between brain areas that might not normally be connected, play may be enhancing creativity.
All these findings paint a picture of how play might have originated. The comparative study reported earlier this year by Pellis and his colleagues suggests a "stepwise" relationship between increasing brain volume and the evolution of play. The researchers suggest that minor changes in brain size might not have required evolutionary changes in play behaviour, but at certain threshold increases in volume, greater levels of playfulness evolved.
She looked at the relative size of the neocortex--which is responsible for social reasoning, among other things--in primate species, and found that the larger the neocortex in each species, the more social play they indulged in. But this relationship did not extend to object or motion-based play. By implication, Lewis believes, social play may help wire up the social brain, while other forms of play do not. "I think it's reasonably safe to assume that different types of play did emerge at different points in time, but possibly with some overlap," she says.
The idea that play has evolved to build big brains certainly has its critics. Like much of behavioural ecology, it rests on a scaffolding of correlations. "The problem with correlations is that they don't consider unknown third variables," cautions Caro. "So maybe brain size and play are both correlated with metabolic rate or some other factor. Certainly, something about being [warm-blooded] seems important for promoting play."
Even some of the researchers whose results seem to support the link between brain building and play are cautious in their assessment of the theory. Siviy believes there is not yet enough evidence to settle the question. But he thinks the timing of play is convincing. "It's an ideal time to do some learning, to make some modifications to brain circuitry," he says.
One of the strengths of the idea is its testability. Magnetic resonance imaging techniques that identify myelin by-products, for example, should be able to show whether play boosts myelination, as Lewis has suggested. What's more, measuring the volume and activity of certain parts of the brain is becoming increasingly easy due to advances in non-invasive imaging.
If the theory is backed by experiment, what would it say about the way many of us in affluent societies raise our children? We already know that rat pups denied the opportunity to play grow smaller neocortices and lose the ability to apply social rules when they do interact with their peers. Bekoff says play is a sign of healthy development. "When play drops out, something is wrong," he says. Children destined to suffer mental illnesses such as schizophrenia as adults, for example, engage in precious little social play early in life. But can a lack of play affect the creativity and learning abilities of normal children? The answer is that nobody knows. When Byers searched the literature for information on the relationship between childhood play and development in different cultures, he found that no studies have been done. "There's not even any great data on rate of play for any culture across ages," he says. Until such information is available, assessing the importance of play will be slow going. Meanwhile, our ideas about what constitutes a normal childhood are changing fast.
"Kids are discouraged from playing because they've got to go to school," says Bekoff. "They have all these things to do after school that adults think of as play--but Little League isn't play, in many ways." Organised sports are too structured to emulate spontaneous play, and there's often so much pressure involved that after-school activities aren't even fun. With schooling beginning earlier and becoming increasingly exam-oriented, play is likely to get even less of a look-in. "We have basically become a playless society," says Bekoff. Who knows what the result of that will be?
FURTHER READING
Education & Creativity Creativity is the ability to challenge, question and explore. Many educators have focused on the importance of play and creativity in learning. Many people have influenced the way we think about education and have introduced different theories to the ongoing debate. From Plato (427-347 BC) to Maria Montessori (1870-1952) a number of educators have focused on the importance of play and creativity in learning. Creativity is the ability to challenge, question and explore. It involves taking risks, playing with ideas, keeping an open mind and making connections where none are obvious.
You Play Music - You don't Work Music.
Investigate the connection between Music Makes You Smarter - Broadside ballads and the spread of literacy. Find out more about The Invention of the Printing Press in the late 17th Century In Our Time and subtitled
"Seventeenth Century Print Culture -piety, populism and political protest."
Find out more about collecting ballads, folksongs and chants from the playground to the cyberplayground with the National Children's Folksong Repository.
Fun Learning: Study Ties Mental Abilities To
Interaction of Emotion and Cognitive Skills
Strong National Museum of Play, Rochester, New York the museum's status as the only one in the world dedicated to the study of play. The Strong National Museum of Play in Rochester, New York (already home to theNational Toy Hall of Fame and the world's most comprehensive
collection of toys, dolls, and other play-related artifacts) nearlydoubled in size in 2006 to 282,000 square feet after a $37 million expansion.
Saving Our Children from Nature-Deficit Disorder
The Association for the Study of Play
The American Association for the Child's Right to Play
Fun is important by Bernie DeKoven Play Expert learn how to use games in a healthy way with children, adolescents or adults.Fred Donaldson Ph.D.
Fred is a play specialist, author, aikidoist and internationally recognized for his ongoing play research with children and wild animals. He travels world wide to play with children and animals, and conduct workshops. He is the author of the Pulitzer nominated book, Playing By Heart and has written over 30 articles on original play.
Stuart Brown MD
Stuart Brown began studying violence in the 70's. His teams found strong correlations between violence and the absence of play in childhood. He produced a PBS series on Joseph Campbell, a cover story and PBS special on animals & play for National Geographic. Stuart is the founder of The Institute for Play and co-producer of The Promise of Play, a three-part PBS series.
Sustainable Play: Towards a New Games Movement for the Digital Age
Paper, Presentation Notes and Visuals
The Future of Video Games as an Art: On the Art of Playing with Shadows : : contact : :
"Social play behaviour: cooperation, fairness, trust and the evolution of morality" by Marc Bekoff, Journal of Consciousness Studies, vol 8, p 81 (2001)
"Do big-brained animals play more?" by Andrew Iwaniuk, John Nelson and Sergio Pellis, Journal of Comparative Psychology, vol 115, p 29 (2001)
"A comparative study of primate play behaviour" by Kerrie Lewis, Folia Primatologica, vol 71, p 417 (2000)
Animal Play by Marc Bekoff and John Byers, Cambridge University Press (1998)
Joseph Chilton Pearce - Imigination & Play
School districts are pushing students to new levels as a growing body of research indicates the importance of early learning and the demands of a competitive world close in on the American classroom. To many, the emphasis on academic performance at very young ages is a positive trend that will boost the nation's educational system.
Alliance for Childhood, condemns the increasingly academic curriculum in kindergartens and preschools, which is replacing child-initiated learning through creative play and hands-on activities PDF. Experts say many early education policies are based on "unproven methods" and are "fueled by political pressure." According to the statement, "Education is not a race where the prize goes to the one who finishes first." Instead of strengthening the "drive to learn," current trends in early education policy and practice heighten pressure and stress in children's lives, which can contribute to behavioral and learning problems." The statement expresses strong support for efforts to establish universal preschool, "provided that preschool programs are based on well-established knowledge of how children learn and how to lay a foundation for lifelong learning -- not on educational fads." The group makes five specific "calls to action":
- For early education that emphasizes experiential, hands-on activities, open-ended creative play, and caring human relationships
- For a reversal of the pushing down of the curriculum that has transformed kindergarten into de facto first
grade - For research on the causes of increased levels of anger, misbehavior, and school expulsion among young children
- For additional research that examines the long-term impact of different preschool and kindergarten practices on children from diverse backgrounds
- For teacher education that emphasizes the full development of the child including the importance of play, nurtures children's innate love of learning, and supports teachers' own capacities for creativity, autonomy, and integrity.
- "The disappearance of play is a tragedy not yet fully
explored or understood," said Joan Almon, president of the Alliance. "Research and experience suggest that today's children will not develop as well cognitively, socially, or emotionally as those whose childhoods were rich with play."
Welcome to the first issue of Play & Folklore
for 2005. Dr. June Factor - Museum Victoria recently celebrated its publication of Childs Play: Dorothy Howard and the Folklore of Australian Children with a launch at Melbourne Museum, appropriately alongside the Playgrounds exhibit within the Australia Gallery.
TAG! MORE SCHOOLS BAN GAMES AT RECESS Some traditional childhood games are disappearing from school playgrounds because educators say they're dangerous. Elementary schools in Cheyenne, Wyo., and Spokane, Wash., banned tag at recess this year. Others, including a suburban Charleston, S.C., school, dumped contact sports such as soccer and touch football. In other cities, including Wichita; San Jose, Calif.; Beaverton, Ore.; and Rancho Santa Fe., Calif., schools took similar actions earlier. The bans were passed in the name of safety, but some children's health advocates say limiting exercise and free play can inhibit a child's development. Groups such as the National School Boards Association don't keep statistics on school games. But several experts, including Donna Thompson of the National Program for Playground Safety, verify the trend. Dodge ball has been out at some schools for years, reports Emily Bazar, but banning games such as tag and soccer is a newer development. "It's happening more," Thompson says. Educators worry about "kids running into one another" and getting hurt, she says. Critics of the bans say playing freely helps kids lose weight, learn to negotiate rules and resolve disputes.




