TECHNOLOGY - Applications, Disaster Plan, Trends and Resources
Technology Security privacy schools, Computing Trends, Technology teachers k12 schools, Educational Technology, Technology Law
How can the United States shape the global cyber landscape to promote U.S.
economic interests, and develop a cyber domain that considers
transparency, accessibility, security, and privacy?
Welcome to the Technology Channel of the Educational CyberPlayground. There is so much more besides what you see on the navigation bar to your left. I've tried to break it out so that your eye can see it quickly because statistically most folks won't / can't / don't even read this far. Plan on visiting over and over again, cause this will take time, but it will be time well spent.
"Technical proficiency is a dead-end. There will always be someone better. Instead focus on diversifying your skill set." ~ Martin Atkins at SXSW
Fun Fun Fun
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Why K12 Federal Department of Education Needs to be Redesigned
Made by the Kids for the local Stupid, Sad, Elected Know Nothing School Board and it's appointed Lawyers
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The Concept of the Computer Emerges
INTERSECTION OF ART - DESIGN - WEAVING - SILK - CLOTHES AND COMPUTERS
In 1804, French silk weaver Joseph Marie Jacquard (1752 – 1834) invented the Jacquard Loom that weaved complex designs. Jacquard invented a way of automatically controlling the warp and weft threads on a silk loom by recording patterns of holes in a string of cards. The Jacquard cards were later modified and evolved into computing punch cards by the great English computer pioneer Charles Babbage (1791 – 1871) – who had designed a never-completed cogwheel computer.
Paul Otlet (1869 - 1944) Starts Using Technology in 1934 to Help Us Organize Information and the Classification of knowledge. In the late 1800s and early 1900s Otlet pioneered the field of what we today call information science, but what he called documentation. A hundred years before the development of the Internet, Otlet used terms like web of knowledge, link, and knowledge network to describe his vision for a central repository of all human knowledge. Also see
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Policy Wonks
"Technology is dominated by two types of people: those who understand what they do not manage, and those who manage what they do not understand." Putts Law
David Laws writes at the Examiner:
January 11, 2011 marks the 40th anniversary of the first appearance of the name Silicon Valley in print. Under the headline SILICON VALLEY USA, journalist Don C. Hoefler wrote the first of a three-part series on the history of the semiconductor industry in the Bay Area. His behind the "scenes report of the men, money, and litigation which spawned" the industry appeared on page one of the industry tabloid Electronic News on Monday January 11, 1971.
He points out that there is anecdotal evidence of the use of the name "Silicon Valley" prior to this date but that, "Author Michael S. Malone suggests that Hoefler's pioneering coverage of the Silicon Valley community as a collection of characters, dreamers, and eccentrics made him "the one that put the whole idea in our minds".
In 1970 things were different, to live a full life you had to be willing to take chances, you had to go for the ride. You had to leave the house. Are you, or is your family walking around plugged in looking at a screen? Have you or your loved ones stopped going on real adventures?
2010 educational technology survey of in Higher education instructor and student perspectives on and its impact on student engagement and learning outcomes across the United States.
Technology vs. Good Work and Study Habits: After reading this survey this will explain why your kids don't need a cell phone, computer, TV etc etc etc, Temptation and Productivity: A Field Experiment with Children
Alessandro Bucciol, Daniel Houser & Marco Piovesan
Journal of Economic Behavior & Organization, forthcoming
Abstract: Substantial evidence from psychology suggests that resisting temptation (exercising self-control) in one domain subsequently reduces one's capacity to regulate behavior in other domains. A reason is that people have limited self-regulatory resources, and self-regulatory failure occurs when these resources become overwhelmed. This paper provides evidence that this same mechanism can lead to reduced economic productivity subsequent to exposure to temptation. Using a design inspired by the classic "Marshmallow Test", we report data from a field experiment in which children between the ages of 6 and 13 were exposed (or not) to a consumption temptation. We use these ages to take advantage of the well-established fact that the self-regulatory resources of younger children are more easily depleted than those of older children. We find that, subsequent to exposure to temptation, productivity of younger children is significantly detrimentally impacted, while that of older children remains essentially unchanged. To our knowledge, this is the first rigorous demonstration that one need not succumb to temptation in order for it to detrimentally impact one's economic productivity.
The Internet and American Life Project at the Pew Research Center found that from 2006 to 2009, blogging among children ages 12 to 17 fell by half; now 14 percent of children those ages who use the Internet have blogs. Among 18-to-33-year-olds, the project said in a report last year, blogging dropped two percentage points in 2010 from two years earlier.
Video Gaming Can Lead To Mental Health Problems 18 Jan 2011
Pathological gaming, or video game addiction, has been associated with problems in youth including depression and poor grades. There may be identifiable risk factors for becoming a problem gamer and suffering negative outcomes, according to a new study, "Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study"
Video Game Addiction Tied To Depression, Social Problems And Poorer Grades In School Video game addiction is a global phenomenon and appears to lead to poorer grades in school and serious psychological problems, including depression, anxiety, and social phobia, said an international team of researchers who followed over 3,000 third through eighth grade students in Singapore and found the percentage of pathological youth gamers there to be similar to other countries.
"There is an evil tendency underlying all our technology - the tendency to do what is reasonable even when it isn't any good."
~ Robert Pirsig, Zen and the Art of Motorcycle Maintenance
2008 The International Society for Technology in Education (ISTE) has issued new technology standards for teachers. For every performance indicator within each category, ISTE has included a rubric that describes what meeting the standard would look like at four levels of proficiency: beginning, developing, proficient, and transformative.The "transformative" proficiency level is new to the revised standards, and it's indicative of ISTE's more recently articulated focus on really transforming education through the use of technology, not just layering technology over traditional educational practices. [source] The "NETS for Teachers, Second Edition" includes five categories, each with its own set of performance indicators:
- Facilitate and inspire student learning and creativity,
- Design and develop digital-age learning experiences and assessments,
- Model digital-age work and learning,
- Promote and model digital citizenship and responsibility, and Engage in professional growth and leadership.
Under the category "facilitate and inspire student learning and creativity," for example, there are four performance indicators:
- Promote, support, and model creative and innovative thinking
- Engage students in exploring real-world issues and solving authentic problems using digital tools and resources
- promote student reflection using collaborative tools, and model collaborative knowledge construction by engaging in learning with students.
Educators, Administrators, Parents and Policy Wonks alike will find sections dedicated to the How To Integrate Technology and Ethics for the Administrators as well as resources and special topics about Podcasts, Privacy, Standards, HomeSchoolers, Plagiarism, K -12 Classroom Law, DRM, Copyright, and CopyLeft issues, Power and Bandwidth. and the Disaster Plan for the WHO Human to Human Pandemic H1N1.
"Why don't they pass a constitutional amendment prohibiting anybody from learning anything?
If it works as well as prohibition did, in five years Americans would be the smartest race of people on Earth."
~Will Rogers
How to Teach Non Fear Based Internet Curriculum.
National Declaration of Computer Science Education Week 11/7/2009
Digital Students @ Analog Schools
"Professors don't really get that" these skills aren't really being offered in the classroom. Marco Torres ex-students produced a video about their first year in college. Basically about their disappointment in the use of technology in their classrooms, that they were expecting more.
At risk, professors say, is nothing less than U.S. technology supremacy. As interest in computer science drops in the U.S., India and China are emerging as engineering hubs with cheap labor and a skilled work force.
Schools across the country are taking steps to broaden the appeal of the major. More than a dozen universities have adopted "media computation" programs, a sort of alternate introduction to computer science with a New Media vibe. The classes, which have been launched at schools from the University of San Francisco to Virginia Tech, teach basic engineering using digital art, digital music and the Web. The computing industry has a reason to be concerned about the future. The number of new computer science majors has steadily declined since 2000, falling from close to 16,000 students to only 7,798 in fall 2006, according to the Computing Research Association. And the downward trend isn't expected to reverse soon. The association says about 1 percent of incoming freshmen have indicated computer science as a probable major, a 70 percent drop from the rate in 2000.
Education is a business and your school district technology decisions are made by the CIO the Chief Information Officer. |
"If we don't change directions,
Computers are incredibly fast, accurate, and stupid; humans are incredibly slow, inaccurate and brilliant; together they are powerful beyond imagination. |
The most damaging phrase in any language is "it's always been done that way."
Charlie Lyons, superintendent and director at Shawsheen Valley Technical High School, in Billerica, said he spends $50,000 a year on computer updates and security. He also hired a director of computer services because the school has nearly 700 computers. More teachers who used to keep grades on paper and tests in files are relying on computers.
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"Children today are tyrants. They contradict their parents, gobble their food, and tyrannize their teachers." -- Socrates (420 BC) |
Students, Teachers Differ on Technology Use.
Do kids use computers and get anything out of it? Monterey Institute for Technology and Education studies "informal learning" what children learn outside of school, with digital media and the Internet. With digital media (music, video, photos and text on connected devices), kids are galloping ahead in their informal learning, even as their formal education isn't much different from their parents', and their schools are scrambling to figure out what to do about their tech proficiency. Young Web devotees are engaging their minds far more than previous generations that were glued to the television," e.g., posing questions in chat or IM, researching answers, designing pages and profiles, and developing skills they'll need in future careers. Teen life has become a theatrical, self-directed media production. 68% of teens have profiles on social networking sites, about 75% spend 2 - 3 hours a day listening to or downloading online music.[1] The student has become the spy master “the emergence of citizen's media” in education.
From 1983 - Present
It is still a disaster in the K-12 classroom according to the children. Kids know how to use technology but teachers don't.
Teachers who participated in the Bell South Foundation's Power to Teach project www.bellsouthfoundation.org/pdfs/pttreport03.pdf
reported that they had made significant strides in integrating technology into the learning experience. However students reported seeing few changes in classroom instruction, they see it as nothing has changed, technology is still only an add on and not really a seemless part of the ONLINE CURRICULA. Technology will never replace teachers -- but, those who use technology will replace those who do not.
EDUCATING THE NET GENERATION
"A number of authors have argued that students who are entering the higher education system have grown up in a digital culture that has fundamentally influenced their preferences and skills in a number of key areas related to education. It has also been proposed that today's university staff are ill equipped to educate this new generation of learners -- the Net Generation - whose sophisticated use of emerging technologies is incompatible with current teaching practice."
EDUCATING THE NET GENERATION: A HANDBOOK OF FINDINGS FOR PRACTICE AND POLICY
reports on a collaborative project that began in 2006, between staff at the University of Melbourne, the University of Wollongong, and Charles Sturt University. Some of the findings of thestudy included:
"The rhetoric that university students are Digital Natives and university staff are Digital Immigrants is not supported."
"[E]ven though young people's access to and use of computers and some information and communications technologies is high, they don't necessarily want or expect to use these technologies to support some activities, including learning."
"The use of publishing and information sharing tools, such as wikis, blogs and photo sharing sites, positively impacted on many students' engagement with the subject material, their peers and the general learning community."
"[M]any Web 2.0 technologies enable students to publicly publish and share content in forums hosted outside their university's infrastructure. This raises complex questions about academic integrity including issues of authorship, ownership, attribution and acknowledgement."
STUDENT COMPUTER SKILLS: PERCEPTION AND REALITY
By administering survey and assessment instruments to over 200 business school students, researchers Donna M. Grant, Alisha D. Malloy, and Marianne C. Murphy compared students' perceived proficiencies in three computer skills areas -- word processing, presentation graphics, and spreadsheets -- with their demonstrated skills. Their research results showed "some differences in the students' perception of their word processing skills and actual performance, no difference in perception and performance for their presentation skills, and a significant difference in perception and performance for their spreadsheet skills.
"A Comparison of Student Perceptions of their Computer Skills to their Actual Abilities" (JITE, vol. 8, 2009, pp. 141-60),
2007 State Technology Grades & Download your state report!!
Overall Grades at a GlanceThe Editorial Projects in Education Research Center now finds that, unlike 10 years ago, most states have technology standards for students and educators, for example. But few states test to see if those standards are being met, so the degree to which schools are reaching them is unknown. Anecdotal evidence and research suggest that teachers' integration of digital tools into instruction is sporadic. 2007 The majority of teachers are not tech savvy. Many young people's reliance on digital technology in their outside lives stands in sharp contrast to their limited use of it in school.
Seymour Papert 1983
DR. PAPERT who you can WATCH VIDEO 1983 see Logo as a Symbol of Constructionist Learning and Cynthia Solomon who worked closely in the development of Logo with Seymour Papert and Wally Feurzeig at Bolt, Beranek and Newman and then in1969 joined Seymour at the MIT Artificial Intelligence Lab where we started the Logo Group.
YOUR SECURITY
LEARN HOW TO PROTECT YOUR PRIVACY AND YOUR COMPUTER FROM EVERYTHING NASTY.
SECURITY
The Data Loss Database - Open Source has almost 510 events and over 143 MILLION compromised records as of 12/06. Now that everyone will have one of those $100.oo computers it is going to change you need to be aware of computer security problems. There will be so many new worms, viri, trogen horses, botnets and other skank to defend against it may break the interent.
A tool is what you make of it.
You might be able to paint a masterpiece using a a brick dipped in paint or a hammer to put a screw into a board. It all depends on what a human does with this tool - not the tool itself.
Do you have experience? Learn what an Educators Professional Responsibility is to the public, to make sure their website does not end up as a nasty /xxx/ site. Do you know how Bury Your Dead Ed Dot With Dignity?
PLUG INTO INTERNET HISTORY
NETHAPPENINGS ©1989
NetHappenings Mailing List, is the first and oldest education list in the US started in 1989.
Please consider joining this community or one of the other education mailing lists we also moderate to keep up with the latest happenings.
SCHOOL DIRECTORY ©1993
School Directory
The first and oldest database created for school websites when they first came online. This area is organized by state or grade level. Citizens are invited to list your school's website into the Master Directory where you can see what the other schools have done with their sites.
Clinton Takes Questions in a Digital Fireside Chat (NYT) November 9, 1999Already the master of the rope line and televised town meeting, President Clinton took a technological leap into the computer age Monday night by becoming the first president to participate in a live Internet chat. The president, who describes himself as old-fashioned and technologically challenged when it comes to computers, never touched a keyboard or a mouse. He merely sat in front of a Toshiba laptop on a stage at George Washington University and responded verbally to questions sent to him. His remarks scrolled word for word across tens of thousands of computer screens. The president appeared in a tiny video box, and could be seen -- albeit sometimes just barely -- putting his hand to his chin, sipping from a soda can and looking amused at the entire extravaganza.
2008 President Obama used the internet to campaign for president. Now you can tweet the President of the United States.




