INTERNET SAFETY TIPS for parents and CHILDREN
Educational CyberPlayground recommended safe sites for children and adults who are learning about computers, internet, and technology.
Like Eric Clapton said, "It's in the way that you use it!"
INTERNET SAFETY RULES
TROUBLE AREAS FOR KIDS & PARENTS
How do parents keep children safe on the Net?
- where kids go and get in trouble
- where you should go with the kids
- how the filters work
- privacy protection
- what kind of keyboard is good for little kids
- how to handle technology and your kids.
The FIRST RULE
The bottom line is that your kids do NOT have a right to privacy when it comes to internet or computer use, and you as a parent have a right and a responsibility to see to it that they're not getting into anything they shouldn't be getting into.
COMPUTER USE NEEDS TO BE SUPERVISED.
You won't be able to and can't, keep up with what is going on here!
ALERT - THESE ARE THE TROUBLE AREAS FOR KIDS AND PARENTS - Huge Resource
- Revealing Personal Family Information Online for free gifts.
- Blogs - kids don't get it!!! They think they are in the privacy of their bedroom - they will say anything - and no matter how mature you think your kid is - they simply do not process the consequences no matter how "smart" you think they are.
- The Myths about how children (ages 5-11) navigate through sites.
- Free email addresses for kids.
- FILTERING SOFTWARE: PRIVACY / FILTERS
- How to catch them by looking at the browser history.
There are real risks  posed by some types of video games [ignorance, obesity, game addiction] for nearly half of "heavy gamers" who are 6-17 years old.
Watching the brain activity of a group of teenagers playing violent videogames and a group playing nonviolent ones, researchers at Indiana University  found some differences. "The groups didn't differ in accuracy or reaction time, but those who played the violent game showed more activity (brightly colored scans [using MRI technology]) in the amygdala. That is an area of the brain connected with emotional arousal. They showed less activity in an area associated with executive functions such as planning, shifting, and controlling and directing thoughts and behavior, according to researchers." Psychologists not involved in the study are saying it's "significant," which looks at the difference between this study and others attempting to resolve the long-standing debate about violent videogames' impact on youth.